Chicago / Sessions / Janie Clayton

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    Buffers and Encoders and Command Queues, Oh My!


    Many people, including myself, were really excited when Metal was announced in 2014. We thought about all the neat graphics programming we would be able to do. Then we watched the WWDC videos and ran into a wall of jargon. What the heck is a command encoder? What does that have to do with graphics programming??

    In this session we will demystify some of these concepts and show how they contribute to the images you see on the screen. If you've had some trouble getting off the ground with Metal this will give you a nudge in the right direction.