Let's explore directly programming the GPU using Metal and Swift. Enjoy giant speed gains in your existing code, and dream up whole new classes of apps.
It's not obvious how to even start thinking about this stuff. What kinds of problems can be attacked? What is the learning curve? What are the trade offs? We'll get things cleared up and start exploring with real code.
Swift-Metal playgrounds will be available to get your feet wet and start experimenting. You'll go home with a starting point for your own projects.