Daniel Steinberg has spent the last three decades working as a professional Swift developer. OK, he hasn't. But he's really enjoying the Swift Programming Language. Daniel has been programming the iPhone and the iPad since the SDKs first appeared in beta and OS X for many years before. Daniel is the author of the books "A Swift Kickstart" and "Developing iOS 7 Apps for iPad and iPhone", the official companion book to the popular iTunes U series from Stanford University taught by Paul Hegarty this past year.
Daniel presents iPhone, Cocoa, and Swift training and consults through his company Dim Sum Thinking. He is also the host of the CocoaConf Podcast. When he's not coding or talking about coding for the Mac, the iPhone, and the iPad he's probably cooking or hanging out with his wife and daughter.
Design Patterns neither begin nor end with the Gang of Four. In this keynote we will begin and end with Patterns from their famous book but as with most after dinner treats the good part is the gooey center where we'll explore patterns that apply to Cocoa and Cocoa Touch apps.
The way you write code for your iOS and Mac OS apps has been changing with every release of Xcode. In this talk you'll see how recent changes dramatically alter your source code. With synthesize by default, literals, and the order of methods not mattering, the amount of code you write will shrink and what's left will be more readable. We'll look at before and after pictures that will convince you to embrace the new features that have been working their way into the language since Xcode 4.2.
You learned to love to use storyboards to layout and create your iPhone and iPad applications when they were introduced in iOS5. Now storyboards are back and better than ever. In this session we'll begin with a look at "our story so far". We'll then embark on a wild ride through new features in storyboards in iOS 6 including autolayout, localization, embedded view controllers, and unwinding segues.