Daniel Steinberg has spent the last three decades programming the iPad and iPhone. OK, he hasn't. But he's been programming the iPhone and the iPad since the SDK's first appeared in beta and Mac OS X for many years before. Daniel is the author of the book iPad and iPhone App Development, the official companion book to the popular iTunes U series from Stanford University taught by Paul Hegarty in Fall 2011.
Daniel presents iPhone and Cocoa training for the Pragmatic Studio and consults through his company Dim Sum Thinking. When he's not coding or talking about coding for the Mac, the iPhone, and the iPad he's probably cooking or hanging out with his wife and daughter.
CocoaConf DC Presentations:
Design Patterns neither begin nor end with the Gang of Four. In this keynote we will begin and end with Patterns from their famous book but as with most after dinner treats the good part is the gooey center where we'll explore patterns that apply to Cocoa and Cocoa Touch apps.View Details
The way you write code for your iOS and Mac OS apps has been changing with every release of Xcode. In this talk you'll see how recent changes dramatically alter your source code. With synthesize by default, literals, and the order of methods not mattering, the amount of code you write will shrink and what's left will be more readable. We'll look at before and after pictures that will convince you to embrace the new features that have been working their way into the language since Xcode 4.2.View Details
You learned to love to use storyboards to layout and create your iPhone and iPad applications when they were introduced in iOS5. Now storyboards are back and better than ever. In this session we'll begin with a look at "our story so far". We'll then embark on a wild ride through new features in storyboards in iOS 6 including autolayout, localization, embedded view controllers, and unwinding segues.View Details