Chris Adamson is an independent writer, editor, and developer, living in Grand Rapids, Michigan. Along with developing numerous App Store apps for clients, he is the co-author of iPhone SDK Development (Pragmatic Programmers) and Learning Core Audio (Addison-Wesley Professional). He maintains a corporate identity as Subsequently & Furthermore, Inc. and writes the [Time code]; blog at http://www.subfurther.com/blog. In a previous career, he was a Writer / Associate Producer at CNN Headline News, and over the years, he has managed to own thirteen and a half Macs.
CocoaConf Chicago Presentations:
"In Soviet Russia, panel questions you!"
Borrowing an idea from the Penny Arcade Expo (PAX) and the panels held there by Harmonix (makers of the "Rock Band" games), a "Reverse Q&A" literally turns the tables on the traditional panel. Speakers become questioners, and attendees are the ones with the answers.
It's a new and novel idea, letting attendees have their moment in the limelight to say what they're really thinking, and letting speakers learn more about what people want from conferences, books, and their development life in general. With a combination of polls, follow-ups, person-on-the-street questions, and funny stories that we can all relate to, the Reverse Q&A will shake the cobwebs out of the old panel format and turn it into a two-way discussion that both sides of the mics can learn from.
If your iOS app streams video, then you're going to be using HTTP Live Streaming. Between the serious support for it in iOS, and App Store rules mandating its use in some cases, there realistically is no other choice. But where do you get started and what do you have to do? In this session, we'll take a holistic look at how to use HLS. We'll cover how to encode media for HLS and how to get the best results for all the clients and bitrates you might need to support, how to serve that media (and whether it makes sense to let someone else do it for you), and how to integrate the HLS stream into your app.View Details
Core Audio gets a bunch of neat new tricks in iOS 6, particularly for developers working with Audio Units. New effect units include an improved ability to vary pitch and playback speed, a digital delay unit, and OS X's powerful matrix mixer. There's now a new place to use units too, as the Audio Queue now offers developers a way to "tap" into the data being queued up for playback. To top it all off, a new "multi-route" system allows us to play out of multiple, multi-channel output devices at the same time.
Want to see, and hear, how all this stuff works? This section is the place to find out.View Details
Tim O'Reilly once passed along an observation from Broderbund founder Doug Carlston: "We consider a productivity application to be any application where the user's own data matters more to him than the data we provide."
The iPad is an absurdly wonderful device for this kind of application: big touch screen for drawing/designing/writing, gigs of storage, wireless networking to put your work in Dropbox or iCloud, and multi-core CPUs to grind through the heavy lifting. And don't let the lack of a user-visible file system fool you: inside the SDK, there is deep support for writing world-class applications to create, manage, edit, export, and distribute the user's data. Cut/copy/paste, import/export, rip/mix/burn, it's all there. But how do you find it, and how do you put the pieces together?
In this all-day tutorial, we'll look at the most essential SDKs for writing apps that let users make the most of their data, whether it's words, pictures, numbers, or media. We'll cover:
- Essential editing APIs: cut/copy/paste, undo/redo, and the UIMenuController
- Storing documents in the file system (including iTunes import/export) and in iCloud [requires Apple Developer Program membership]
- Printing and PDF export
- Inter-application communication with magic URLs and document exchange
...plus more neat tricks to make our users more productive.View Details