Jaimee has worked in the web interaction design & development industry since 1998, with emphasis on behavioral psychology-applied design for web, mobile web, iOS + Android applications, and product teams. After a 15-year, award-winning design career Jaimee successfully shifted focus from hands-on product creation to coaching and organization design through actionable examples, relatable stories, and constant experimentation in order to create more compassionate teams, more inspired individuals, and vastly improved digital products. She is very often commissioned to bring fresh leadership perspective to the table in male-dominated tech and gaming environments.
Jaimee is a professional experimenter, the mother of two girls and two cats, and the girlfriend of a shy man who likes to remain mostly anonymous. She is behind the growing “tinychallenges” movement and co-host of the new tinychallenges podcast. Across her career, she has served remarkable companies like Audi, Apple, Barnes & Noble, Disney, McDonalds, Nintendo, UNLV, Zappos, and many more.
Frustrations with clients or customers of our products can spawn from a host of situations. Mine often come from mis-thinkings in how/where "UX" belongs in the project lifecycle. How can we help clients understand what UX is and how it threads through a project from beginning to end?
How to get the most out of your brainstorm sessions.
Whether you're an independent developer working solo, a small indie team or working inside or with a larger entity, getting the most out of your brainstorming sessions is essential. Learn some spiffy tricks about preparing, thinking and organizing your ideas so that you're ready to rock it when it comes time to build.