Jaimee’s background runs the gamut from a degree in metal sculpture to professional work as a production manager helping coordinate events like broadcast for the Sydney 2000 Olympic Games and GUI design, front end development and information architecture in the web start-up days. She has taught management information systems, graphic design and interface design at UNLV, partnered in a boutique animation/interactive shop called eatdrink serving some of the worlds largest brands and agencies, and she led the efforts behind the first iPad, iPhone and Android apps for Zappos in 2010/2011. Most recently she was the Director of User Experience at Black Pixel working on top secret iOS projects for Fortune 100 companies and promising startups.
Today Jaimee is is a co-founder at Bests.com, a consultant and coach. In addition to writing and speaking, her work is focused in helping Fortune 500 companies, agencies, and startups with the growth and development of their internal design teams, and helping companies plot out their mobile application strategy and design.
Frustrations with clients or customers of our products can spawn from a host of situations. Mine often come from mis-thinkings in how/where "UX" belongs in the project lifecycle. How can we help clients understand what UX is and how it threads through a project from beginning to end?
How to get the most out of your brainstorm sessions.
Whether you're an independent developer working solo, a small indie team or working inside or with a larger entity, getting the most out of your brainstorming sessions is essential. Learn some spiffy tricks about preparing, thinking and organizing your ideas so that you're ready to rock it when it comes time to build.