Greg Raiz founded Raizlabs in 2003 with a vision to create awesome software. Greg is a leader in the Boston technology and mobile community and has worked on a wide range of problems.
Greg got his start at Microsoft as a program manager on Windows XP. After that, he moved back to Boston and founded Raizlabs with a focus on user experience. For the first four years, Raizlabs concentrated on designing interfaces for web applications. Then, in 2007, Apple released the iPhone.
Raizlabs first app was launched within a month of the AppStore unveiling, rocketing to the top of the charts. One soon became two, and two soon became dozens.
Greg is active in the mobile and design community, in Boston and beyond. He founded DrinksOnTap.org and has spoken on mobile tech at many universities and events including MIT, MobileMonday, Harvard Business School, Bentley and Olin, as well as for companies like Microsoft, Fidelity, Staples and others. He has served as vice chair of BostonCHI. and secretary of the usability group, UPA Boston. He is currently growing Raizlabs and incubating a new mobile service called AppBlade.com.
Thinking of updating your applications to iOS7? Flat design in iOS is the new trend and while it looks simple the trend toward flat puts an even larger focus on the elements on screen. Each pixel is more important and the elements of legibility, readability and usability are front and center.
This talk covers key design considerations for producing and working with flat design. The talk covers:
With the release of the iPhone6S and the Apple TV there are some new UI paradigms to consider from designing for the 12 foot user experience to the 2 foot user experience. I'll provide info on design considerations for Quick Actions, 3D touch, Pressure Design, Pencil and Live Photos. While many of these features are new to Apple they aren't new to user interface design and learnings from other platforms and technologies can be applied to these devices.