Liz Marley is a Software Engineer at the Omni Group. She also has 10 years of experience testing Omni’s software. Her idea of summer vacation is to help middle schoolers learn to make software at App Camp for Girls. And if you catch Liz away from a computer, she's probably knitting, watching a soccer game, or both.
Your software has bugs, guaranteed. You'd like to find them before your customers do. In this session, we’ll talk about testing strategies (including getting other people to find bugs for you!) and how to clearly report the bugs you find. This talk is accessible to all experience levels.
Xcode UI Automation + Fastlane/Snapshot saves you time. It’s great for designing for multiple size classes, iterating on variations, and generating screenshots for the App Store. We’ll introduce those APIs and some best practices—and share a few lessons learned the hard way.
Let's explore the powerful math behind 2D animations and printing, starting with a quick overview of the CGAffineTransform API. Then we'll get hands-on in a Playground. This Playground can also serve as a debugging tool when you use CGAffineTransform in your own apps. Please bring Xcode or an iPad with Playgrounds to fully participate.